When asked about the projects, Adnate said “Kingpin is a high-energy environment, so the artwork needed to match that intensity while still bringing depth and emotion. I’m always interested in how art can change the atmosphere of a space and create a stronger experience for the people who move through it."
Sofles (Russell Fenn) is a renowned Australian graffiti and mural artist whose work has become a defining presence across global street art culture. Though originally from Brisbane, he has made a strong mark on Melbourne’s street art scene through major collaborations and large‑scale projects. His style is instantly recognisable: bold graphics, vivid colour palettes, fine detail, and dynamic compositions that blend traditional graffiti with photorealism, abstraction and comic‑influenced imagery.
"With Kingpin, the idea was to go big and create something that hits you straight away. It’s a loud, fast-moving environment, so the artwork needed to feel just as bold and energetic." sad Sofles about his murals within the space.
Lauren YS (also known as LoLo YS or Squid Licker) is a Los Angeles-born, internationally active street artist whose work blends surrealism, psychedelia and bold narrative storytelling. With a background spanning academics, literature, writing, teaching, illustration and animation, her multidisciplinary foundation feeds into a richly layered visual language that carries across murals, fine art and public installations. Her aesthetic is instantly recognisable as imaginary heroines, dreamlike symbolism, mythological references and fluid, otherworldly forms, all influenced by dreams, mythology, death, comics, love, psychedelia, animation, and her Asian‑American heritage. The result is a “misfit wonderland” populated by powerful feminine figures who confront the absurdities of reality through fantastical narrative environments.
Lauren talked a little more about the concept for the arcade murals; "The brief for Kingpin touched on so many of the things I naturally love to paint: movement, play, surreal characters, and a sense of energy and escape. What really stood out was the creative freedom to interpret the space in my own way and build a visual world that feels bold, immersive, and a little unexpected."